C R A F T I N G

 

It takes all sorts to supply a town and its fighting forces, those with the skills are highly valued. To complete repair or craft an item players will have to fulfil a time requirement on the project. Even weapons and shields can be damaged and will need to be fixed.

S A L V A G E

Salvaging materials from an existing object is relatively easy as you are taking apart an object for raw materials. You can only salvage 1 piece of raw material from an object.

 

It takes 1 min of roleplay to salvage an item then you can exchange the object for materials with a Ref.

 

A player can only salvage 3 times a day.

A P P R E N T I C E

As an apprentice in your craft, you have learnt to repair items as well as honing your salvaging skills. Repairing an item - be it a sword, piece of armour, or accessory - will require a firm but gentle hand and the relevant materials.

 

The cost of repairing an item is 1 piece of the item’s main raw material per point of damage to the item.  It takes 3 mins of roleplay per point of damage to repair an item back to full health.

For example, repairing a broken wooden shield requires 1 piece of wood and 3 mins of roleplay to raise the HP of the shield by 1 point - a completely broken shield would take 3 pieces of wood and 9 mins of roleplay to fix entirely.

Materials are to be turned in at a Ref with a small explanation of what you’ve done.

This skill also adds +3 to the amount of times a player can salvage per day, bringing the total to 6 a day.

 

Prerequisite skill - SALVAGE

M A S T E R

You are confident enough to create items from scratch, as well as further honing your Repairing and Salvage skills.

Salvaging - A master can salvage a total of 12  items a day.
Repairing - Time taken to repair reduced to 1 minute per point.

Making an item from scratch:
- Requires 5 raw materials: iron/wood/bronze/silver/gold - whatever the visrep looks like it’s made from.
- Takes 30 minutes of roleplay to make something from scratch - eg. a sword, a new shield, a single location of armour (chest piece, single arm, single leg.)

 

Materials are to be turned in at a Ref with a small explanation of what you’ve done.

 

Prerequisite skill - APPRENTICE