R O G U E
I suppose it takes all sorts to make the world go round, just don’t get caught.
P I C K P O C K E T
Pickpocket allows the player to ‘steal’ an item from another player.
The pickpocket must place a pickpocket token into the other’s pocket/bag without being caught and then alert a ref so they can retrieve the item. If the player is caught putting the token in the pocket/bag, then the player has been caught pickpocketing.
Player’s cannot steal the clothes from players backs.
A player can only pickpocket if they have a token.
Players cannot steal pickpocket tokens from each other.
L O C K P I C K
Lockpick allows the player to open a lock after 2 minutes of roleplay. A ref must be present.
T R A P P I N G
Allows the player to create a trap to try resources, such as furs, bones, animals or humans.
Furs can be handed to a salvager to turn into leather, or other ingredients for botany and crafting.
To set a trap, players will have to roleplay for at least 5 mins creating and setting the trap, informing a ref they have set one. (Feel free to bring one with you as you set them!)
After an undetermined amount of time the player may-or-may-not find something in their trap for them to collect!
Players can set 3 traps a day. Traps can be set in water or on land.